To achieve this Andre Doronichev, director of product management at Daydream explained: "As a developer you define a volume, one in which you wish the user to move around and view your scene".
To show off this new Suerat tech, they partnered with Lucas Film's ILMxLAB to render a scene from last year's hit movie Rogue One: A Star Wars Story.
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At Google's I/O developer event on Thursday, the company revealed Seurat, a new tool that allows for rendering of very high resolution immersive content even on mobile VR defies that don't necessarily have the best specs. The high-quality assets are then reduced to a significantly smaller number of polygons-few enough that the scene can run on mobile VR hardware-while maintaining the look of high quality assets, including perspective-correct specular lightning.
But at the Google I/O, they introduced a new technology called Seurat, named after the famed Post Impressionist French painter, that should solve that problem. "In the video below ILMxLab's executive creative director John Gaeta said: "[Seurat] potentially opens the door to cinematic realism in VR".
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Basically, instead of having to render a high-fidelity digital environment in real-time, Seurat is used to recreate just the outside visuals of the scene.
Seurat already supports Unreal Engine, Unity and Maya, and Google is testing the tool with a select group of partners now, prior to rolling it out later this year.
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